Today is the day Modern Warfare multiplayer will be revealed. You can watch it here: The entire show will be livestreamed, and Infinity Ward shared the schedule ahead of time. Things will kick off with the release of the multiplayer trailer, which ushers in the pre-show at 10am PT, 1pm ET, 6pm BST. Then, 30 minutes later, the real action begins with a long gameplay livestream. Some confirmed stuff already: 2v2 GUNFIGHT Gunfight is one of several multiplayer modes in Call of Duty: Modern Warfare and represents just a small taste of the overall Multiplayer experience that awaits you on October 25! Here’s a high-level breakdown of this exciting 2v2 experience: “Small team, multi-round cage matches. First duo to reach the round win limit is victorious.” The Basics: · This is a four-player, two-versus-two game mode. · It features a series of custom-made, confined maps; the smallest of those present in Multiplayer. · Everybody gets the same loadout: Prove your adeptness with a wide variety of armaments! · The loadouts switch every two rounds. · The first duo to win six rounds wins. Gameplay Notes: · Each round lasts 40 seconds. After this, “Overtime” begins, and a flag spawns. · The flag spawns if one or both players of each duo are still alive at the start of Overtime. · Either team has 10 seconds to capture this flag. There is a three second capture time. · During Overtime, you achieve victory by capturing this flag, or by defeating the other team. · If no one defeats the other team or captures the flag, the duo with the higher health wins. If both sides have the same amount of health, the round is a draw. · Each team switches to the opposite side of the map every two rounds. · The first three maps shown today are: King: The interior of a warehouse. Pine: The exterior of a dense forest. Stack: A desert container yard. Additional information: · This is a fast-paced, pick-up-and-play experience that’s easy to learn. · However, delve deeper into this mode and you’ll uncover tactically expansive gameplay that’s difficult to master. · The close-quarter action, quick turnaround between rounds, and the speed in which you can return to the action make for an exceptionally competitive game mode. · Some have compared the instant, entertaining, and competitive action to a fighting game. But one with armaments and set in the Call of Duty universe. · A typical loadout is a Primary weapon, a Secondary weapon, a Tactical Grenade (like a Flashbang), and a piece of Lethal Equipment (like a frag grenade). · All information is subject to change during the game-balancing and fine-tuning portion of development. · Gunfight is just one element, there is a ton of more content – modes, maps and overall goodness coming to the Call of Duty: Modern Warfare Multiplayer experience. · Fun fact; as Infinity Ward’s Multiplayer Design Director tells us: “When we stripped the game down [to] test each weapon, everyone would check each weapon for balancing, and the game mode was born out of that.” Kill streaks making are back: Factions system: According to the post, the factions systems in the Call of Duty Modern Warfare multiplayer will feature “a lot of cool depth and lore” sprinkled throughout the action. Those are the Super Factions. East and Western parts of the globe. Needed two opposing forces to hang over everything. This allows us to have Sub-faction Squads under each super. Sub-Factions can be specific traditional squads or special forces multinationals like a task force. For example in reality Seal squads might add a PJ for a medic or an Air Force member for comms or airstrikes. I’m over simplifying but I think you can get an idea of how the structure we are going with gives us freedom while keeping things as realistic as possible. We will go into detail later. Theres a lot of cool depth and lore in our Operator Teams.